Devlog#1: How art – and our artist – shaped our game design choices
What started as a simple tower defense game is going to be a TD + deck-builder and there is the story behind it

We are three friends (artist, animator/game-designer and programmer) making Tower Petroleum. It all began as a simple tower-defense project. Just you, your tower to defend and MONSTERS.

How comics came
One day we were sitting in a bar talking about comics, specifically about From Hell by Alan Moore and Eddie Campbell. We are great fans of the comic media and that evening we were discussing that if we should try to tell the plot of the game using comics, it could fit in the game and the art style.
At first, they were rather cartoonish comics with simple style

But it was definitely not enough. With over 20 years of experience in art and animation – and the thrill of finally diving into game development – Basil pushed his comic drawing to new heights, and that’s how these beautiful pieces of art came to life:



Tower Petroleum story comics
Then we thought it would be cool to allow the player to influence the story at least to some extent, by making decisions right inside the comics. And the choices made would affect the later gameplay.
How cards came
Another day Basil was trying to solve a purely artistic problem: how to fill in the empty space around the tower. Our game is a tower defense game where you – well – defend A TOWER. And on the wide monitor there's plenty of empty space around the vertical tower.
So his plan was just to draw the portraits of the characters, who are involved in the story so far. He made some sketches and when we met for our monthly strategic planning session in a bar, he presented the idea.

It hit us! If the game wants to tell a story, we can bring characters to live through gameplay! That was the turning point: combining deck-building mechanics with comic-style characters.


Postscript and bonus sketches
Amazingly enough, through almost the entire development process, it was the art that drove development forward: we made better UI, brought lights into the game, better effects and so on.
We are really looking forward to seeing what the game demands us to do next.
In the mean time some early sketches from Basil for you to enjoy



Tower Petroleum comic sketches
If you like what you see, consider subscribing to our mailing list and adding the game to your wishlist on Steam. And lets keep in touch.