Tower Petroleum Playtest update #6 - patch notes (Tutorial is here)
Tutorial, updates to art-style, UI/UX improvements and bugfixes
Greetings, wanderers! The Tower-Defence Fest is done, we have reviewed the feedback that we have received from people who played our game and are back with a new potion of updates. All of these would occasionally be propagated to the Demo version, but we release them in Playtest first.
- We have implemented the short tutorial to get people acquainted with some non-obvious elements and features of the game. This would be played once when you start a new save, you would be able to replay it from the main menu afterwards.
- All tower sprites got a little bit of color, to bring some joy into crushing monsters in the frozen wastelands.
- Cards also received some fresh up, this should make different card types be more easily distinguishable.
- A number of other artistic improvements: shader effects here and there, new icons for tags, updates for comics panels.
- Modules that deal damage (e.g. Lightning Strike, Flame Core) would now have a respective damage type (physical/elemental).
- Another step into UI polish: show more monster details in the wave details, hopefully this would help you counter monsters better. Clean up of the stats panel for the turrets, a bit of elements alignment improvements, use Steam Overlay for external resources where possible.
- Added graphics settings to the Options screen: dynamics lights and post-proc effects can not be turned off, dynamic resolutions also implemented -- this should help the game run smoothly on low-end machines.
- Of course a number of bugs crushed, most notable:
- fix an occasional crash when using the Corpse Bomb Implant cards;
- fix for the game not closing properly and Steam showing it as still running;
- fix the Chain Laser turret not actually drawing the lightning bolts, but still damaging the enemies;
- Mass Upgrade ability fixes: when it won't upgrade turrets if you have 1 or 2 of them, or not upgrading turrets that are above the 4 level;
- Better camera controls: avoiding jittering on move and zoom;
- A few UI and UX fixes for the round lose/win screens
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